REDBABOON GAMES

Welcome to Redbaboon Games, an Indie Developer from Charleroi - Belgium.



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About Redbaboon Games

Redbaboon Games is an indie game developer based in Belgium - Charleroi.
Founded in 2022 & re-started in April 2025, After two complicated years,
Redbaboon Games decided to double its efforts in order to achieve its dream of creating video games.
Redbaboon Games focus on hand-drawn pixel art and mixed media.

The Redbaboon team is made up of four artists, Leonardo Sedevcic Developer, artist and creator of Redbaboon games.
Rupert Cole, the talented musician who composes every track for Redbaboon Games,
and the duo Ankit patel & Shyam patidar, responsible for most of the 3D objects modeled for The Abyss Below.
This collaboration ensures greater diversity and quality in the production of future games.
Redbaboon Games love to experiment, play & create simple but addictive games of all kind.
Redbaboon Games first title "KARATE K" was released in July 2024 for Itch.io, developed for Windows os.
Now the game is converted to Android devices for 2025, updated with minor changes.

In 2024 Redbaboon Games started another addictive game for PC "Stickers Championship".
That same year, Redbaboon Games will release "KARATE K 2", the sequel to "KARATE K" with new surprises and challenges.
That's a LOT to produce for an independent game developer, but not impossible with a lot of love and hard work.
Redbaboon Games is now focusing on its two promising games "Mr Pilipili & The Crystal of Doom", a 2D platformer, and "The Abyss Below", a 3D adventure game.

Game Titles

OUT NOW: KARATE K
THE GAME IS AVAILABLE ON ITCH.IO: KARATE K

Unleash Your Inner Ninja with KARATE K: The Ultimate Challenge for Real Money Rewards.
Discover the Thrilling World of KARATE K.

Imagine a game that combines the intensity of karate with the excitement of a competitive tap challenge.
Enter KARATE K, where players can test their reflexes and agility, it's an adrenaline-pumping experience that will push your skills to the limit.
The Hard-Hitting Gameplay of KARATE K.

In KARATE K, players face a series of increasingly difficult challenges that require lightning-fast reflexes and precise timing in 40 challenging levels.
The game's tap mechanics are designed to test even the most seasoned gamers, making every victory a hard-earned achievement.
With each level, the stakes get higher.

As you navigate through the challenging levels of KARATE K, you'll feel the rush of adrenaline with each successful tap.
The game's unique blend of intensity and strategy keeps players on the edge of their seats, creating a truly immersive gaming experience.
40 levels of pure adrenaline, from the slowest to the most extreme, the levels are really stimulating right to the end, but beware of failure.
Every time you fail, you'll go back to the previous level.

If you're looking for a gaming experience that will push you to your limits and reward your dedication, KARATE K is the perfect choice.
Embrace the challenge, hone your reflexes, and compete for real money prizes in this one-of-a-kind tap game.
Are you ready to unleash your inner ninja and claim victory in KARATE K?
Embark on this epic journey today and see if you have what it takes to conquer the ultimate tap game by challenging the 40 levels.

In Development

Currently under development:


• KARATE K 2
• FLAPPY ADVENTURES IN MONSTER WORLD
• STICKERS CHAMPIONSHIP
• THE ABYSS BELOW (3D adventure FPS)
• MR PILIPILI AND THE CRYSTAL OF DOOM

All these games are in development & require a lot of work, which is why dates can't be fixed,
as I alternate development between each of them, in order to make them progress as well as possible.
Varied, chaotic development allows Redbaboon Games to alternate its projects, allowing greater creativity, while advancing its different projects by surpassing itself,
despite the bugs, present in the different development software, the development of all these projects are advancing at a great pace.

Despite growing difficulties, with no funding and no social network,
Redbaboon Games continues to move forward in the shadows, bringing to light projects that I hope will find their audience.
The challenges ahead aren't easy, they seem impossible to overcome, but you can't climb a mountain without making an effort,
and I hope that my efforts will lead Redbaboon Games to success.

It's not easy in Belgium to make a living from what you dream of achieving,
and fund-raising is impossible for individuals, but despite all these obstacles, Redbaboon Games is holding firm.

Gallery

This gallery contains images, screenshots of all kinds, work in progress, graphic tests, alpha versions,
and a mix of graphic content from my current productions.
Don't be shy, click on the image to access the gallery, I hope it will satisfy your curiosity.
These images are not definitive products, but productions in progress.

As an indie developer, I'm free to change the content and graphics of my games according to the narrative needs of the game in progress.
I've set up certain tools ( my own softwares ) that enable me to speed up my creation process or use techniques more quickly to save time in production.

The gallery is currently OFF, disabled for a short period, time to advance various technical issues with Google.
It will be updated once these problems have been resolved.
Thank you all for your understanding.

Social & News

It's here, in this section, that I'm starting a new chapter in social networking.
In today's world, social networking is a way of communicating, informing and spreading news about the progress of all the projects that Redbaboon Games has embarked upon.
It's been a bumpy ride, but it's been worth it, alternating difficult development, creation of content for social networks, images and videos.

This section will enable everyone to keep in touch with the progress of my projects by following the networks where I am.
Google's refusals and errors have so far prevented me from publishing my games and selling them, since 2022 NONE of my productions have seen the light of day,
today in 2025, the problems with Google have started all over again...

Not only are the steps involved enormous, but their platform is totally flawed, with imprecise information tones and a chaotic,
disorganized selection and publication process, preventing me and many indies from publishing on this platform,
which would allow me to see my games published on Android platforms.

Google may be huge, but the control they have over their own Google Play Developer platform is simply catastrophic, not least because no artist or designer works for them.
For those who want to take the plunge, the trials and tribulations of their platform are enough to discourage many.
My advice to future game developers: avoid Google Play as much as possible.
What's more, you'll need to find between 20 & 12 testers, who will test your game for 14 consecutive days.... is mission impossible for 90% of us,

On top of that, you have to select the countries where you want to deploy your game, because the legislations are all different,
so one more time I've seen that in the EU, (Europe) where I live, there are very strict conditions from Google to publish games.
Once again the deployment of my game Karate K on Google Play was rejected (April 2025), the confirmation of my bank account was DENIED,
because Google has all simply FORGOT to send the verification amount to Bnp Paribas, so i can't validate my bank account & my game was disabled.
I have introduced an appeal to Google so that we can find a common ground amicably and I can publish my games in complete peace.

There is also Steam, but the games for smartphones, in vertical format do not really have their places on this platform PC-MAC-LINUX,
and also, you must pay 100eur per game to be published...
Despite all these horrors, these growing difficulties, I hold on, until day I hope or my games can be published.

Contact Redbaboon Games

Redbaboon Games generally responds to user requests within 24 hours, although this may vary depending on my availability,
as no two days are ever the same, and unforeseen events can change the course of a day.
If you have purchased one of my games or found a bug, please provide the ID, the date of your purchase, or of the bug.
I take great care in replying to gamers, testers, who help me improve my games.

If you have purchased one of my games or found a bug, please provide the ID, the date of your purchase, or of the bug.
I take great care in replying to gamers, testers, who help me improve my games.


Feel free to contact Redbaboon Games at:

contact@redbaboon.be